Two Large Mazes for Ages 8-10 — Set 463143
These two large 16×12 mazes start without any characters, so a child aged 8 to 10 draws a tiny traveler at each entrance and then walks it to the exit in its own style.
1 A4 page · for home and classroom use
Maze: large (ages 8+)


How to use this worksheet
- Draw a character no bigger than a fingernail beside each entrance, so no corridors are covered; a beetle, a robot or a skateboarder all work.
- Decide how the character travels and draw the route in its style: footprints, paw prints or tyre tracks instead of a plain line.
- Solve the first maze with one character, then invent a completely different one for the second.
What this worksheet teaches
A self-made character gives an 8- to 10-year-old ownership of a long 192-cell route, which helps motivation through the tricky middle sections. Drawing the path as a trail of tiny prints demands more precise pencil control than a plain line, and the maze still requires planning, backtracking and a systematic search.
Play idea
Make trading cards. When both mazes are solved, your child cuts two small cards from scrap paper and gives each character stats, such as speed, courage and the number of dead ends visited on its journey. The cards can be used for future mazes too.